Getter for search text
Model for edit
Selected models
Get node by name or path
Get path to node
{string}
OptionalincludeCurrentNode: boolean{boolean} if true, return full path with current nodeName, else - just path to current node
Get path to node as string
{string}
OptionalincludeCurrentNode: boolean{boolean} if true, return full path with current nodeName, else - just path to current node
Method for get nodes for render on UI
Optionalfilter: (node: IEntityTreeNodeModel) => booleanOptionalsearchGroups: booleanLoad data
OptionalpreviousNode: IEntityTreeNodeModel<EntityTreeTypeEnum>Set show or hide rootNode param
Set text for search
Set selected item in list
Public